It was basically a hunt in the dark. That's scary even if there's no tension created from the story line. What's at stake was not set up clearly enough or early enough. The main character has to reach the reactor to stop the ship from blowing up so he can save his wife. The timeline (1 hour) wasn't introduced until almost at the end! Pandorum and it's effects, plus the mutation and it's results should have been discovered early on with video reports logged by crew members as a warning. This would have made what the lead character Bower was up against all the more frightening. To leave the safety of the locker knowing that . . . It looked really cool BUT it sucked.
HOW Kable plays the game to make it out was missing. Nobody goes to a movie like Gamer to get their heartstrings tugged. T & A for h-rny teenagers was gratuitous. Society/media/family/villan/spoiled kid story line + having 2 games took away from the experience of the combat game. It failed to deliver any real tension or excitement. I felt as divorced from it as I do playing games. Games have a goal, point A to point B. It was never set up so that you knew where he was going and what he was up against, nor where boundaries were or what was outside. You couldn't gauge his effort or progress. They failed miserably to deliver tension in the actual playing of the game. Puking and peeing alcohol just to drive a truck?! That's it?
Not even the really cool devastation landscape video game look, the T800, a kick-a-- chick, incredible CGI machines, and several massive explosions could rescue Terminator Salvation from Christian Bale's flat performance. (What's up with the on again/off again speech impediment? He lisped his way through Batman Begins too.) You gotta love it cause it's a Terminator movie but wow-bad acting.