I wish the adventuresome creativity employed in the development of the physical world had been matched in that of the character and story. Why play it so safe? Must we know everything that's going to happen well before it does? Why have dialogue at all if not a single innovative thought leaves any characters' fabulous blue lips? The remarkable visual work only made the ultra-safe story all the more frustrating and brought to mind the old studio maxim that there are only 6 stories you can tell. The work of the cast was strong but limited by the dialogue. Arousing a knee-jerk reaction from a few conservative windbags should not give the illusion of strong story-telling.